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Middle Grades (ages 9+)

The survivors of the arcade zombie apocalypse only escaped the carnage by jumping onto a GeoNeo arcade cartridge. Little did they suspect the zombie virus would be able to follow them! What began in the arcades comes to the living room, as the zombie game sprites stalk and devour hapless 16-bit characters! The DigiZombies are coming. Without "pause". With no way to "reset" the situation. And there is nothing that can "save" the game!
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The zombified 16-bit console memory card has lain dormant in a thrift store bargain bin for a year now, with its horrible curse a long-lost save game. Meanwhile, a new 32-bit console has been released! Its denizens start to enjoy the benefits of "full-motion video" and "blaster processing", when the new memory card burns out. The system can take older cards, though, and wouldn't you know it, a certain zombie game-character-infested memory card was just put on sale!
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The zombified 16-bit console memory card has lain dormant in a thrift store bargain bin for a year now, with its horrible curse a long-lost save game. Meanwhile, a new 32-bit console has been released! Its denizens start to enjoy the benefits of "full-motion video" and "blaster processing", when the new memory card burns out. The system can take older cards, though, and wouldn't you know it, a certain zombie game-character-infested memory card was just put on sale!
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Fred Perry (Gold Digger, Zombie Kid Diaries, Action Time Buddies) and David Hutchison (Biowulf, Mischief and Mayhem, Steamcraft) team up to provide the most pixelated presentation of putrefied panic to grace the printed page! Zombies are roaming the streets, and no one is safe from being converted or devoured! The graphics may be low-res, but the terror's strictly high-def!
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Remember that classic holiday film about what the world would've been like if someone had never been alive? Well, this isn't quite the same... This winter, the weather outside isn't the only thing that's frightful! The wrong sort of holidays spirits are on the loose as zombies roam the streets, spreading their own gift that keeps on giving. You'd better watch out...
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It's the holiday season, time to deck the halls...with shotgun racks, 'cause boughs of holly ain't gonna keep the zombies at bay! Antarctic Press spins more stories of spooks shambling through the snow, rotting in a winter wonderland!
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Antarctic Press presents another chilling and thrilling collection of ho-ho-horror tales for the ho-ho-holidays! Go walkin' (or better yet, running) through a nuclear winter wonderland once again!
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The weather outside is frightful, and the scenery inside's no better! This year, we'll have you dreaming of a white Christmas...with a little blood red and brain-matter gray for good measure. Our deacons of drawing decaying denizens wish you the best in chilling reading this holiday season!
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It's the holiday season, time to deck the halls...with shotgun racks, 'cause boughs of holly ain't gonna keep the zombies at bay! Antarctic Press spins more stories of spooks shambling through the snow, rotting in a winter wonderland!
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Fantasy master Rod Espinosa weaves an action-paled story of a small-town girl and her friends who want to make it big as renowned fighters! Clariette: part Barbie, part Xena, and all heart, out to make the world a better place. Ariarra: Pragmatic wandering cleric and healer, fiercely independent. Jolfe Endarion: Clari's cousin, an apprentice wizard with a love of adventure and good food. Together they set out in an age of constant warfare, across a world ruled by a monolithic empire, to battle enemies and monsters, make allies, save people in trouble, and find adventure, starting here in this gorgeous, epic, double-sized first issue!
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Having joined with a quasi-military adventuring band, fighter farm girl Clariette must get used to the minor rigors of the march, including weapons training. And barely has she gotten started on these new skills when their group is confronted by a local paramilitary troop, and then they both come under orc attack!
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Having joined with a quasi-military adventuring band, fighter farm girl Clariette has survived her first, fierce taste of battle. Now, she and the wounded troops arrive at a town filled with orphans. There, a dear friend pleads for help in rescuing one child from nearby, but will Clari be caught between this and her obligations to the Warriors of Dawn?
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Having split off from the Warriors of Dawn, Clari, Jolfe and Arriarra reach the beleaguered city of Bridgetown. They soon encounter others in dire need of help, but for that they need money. Fortunately, there is a huge prize for surviving a gauntlet of obstacles, but when ruthless men push the mechanisms' speed into the fatal range, can Clari survive unscathed?
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Fantasy master Rod Espinosa weaves an action-packed story of a small-town girl and her friends who want to make it big as renowned fighters! Clariette: part Barbie, part Xena, and all heart, out to make the world a better place. Ariarra: Pragmatic wandering cleric and healer, fiercely independent. Jolfe Endarion: Clari's cousin, an apprentice wizard with a love of adventure and good food. Together they set out in an age of constant warfare, across a world ruled by a monolithic empire, to battle enemies and monsters, make allies, save people in trouble, and find adventure!
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World War Two is over, but Airboy's work isn't done! Davy Nelson, the teenaged fighting ace known to the world as Airboy retrurns to the skies in this brand new limited series! Using his miraculous plane, Birdy, Davy finds and defeats a Japanese air ace holding out on a remote island. When he visits the man in postwar Tokyo, Airboy uncovers a conspiracy that could plunge Japan into the maelstrom of war once again!
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The action-wracked limited series continues as the deadliest combat ace of the Golden Age of comics returns. World War II has ended, but Airboy finds himself in the middle of a new war that threatens to plunge occupied Japan into a maelstrom of mechanized violence! Only Davy Nelson and his former mortal enemy can stop the rise of a new shogunate!
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The flying legend of the Golden Age is back in action in post-war Tokyo! Davy Nelson, the kid fighting ace of World War II, is embroiled in a conspiracy to return Japan to the horrors of the past under the rule of a mad shogun! Birdy, Airboy's miracle plane, is in the hands of the bad guys, and the Yakuza and an army of robotic killers stand in the way of a reunion!
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The fighting, flying legend of WWII is back in action. Davy Nelson is reunited with the miraculous Birdy, and both take to the skies to battle for the fate of post-war Japan! The power of fascist industrialist Goro is rising to threaten Tokyo and the future of the world. Can Airboy and Nakai thwart a mechanized insurrection and prevent the island nation from becoming the flashpoint in a new global war? The high-flying, two-fisted action continues as this epic races toward its conclusion.
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It all ends here as the Golden Age great, Airboy, takes to the skies again in the actrion-wracked conclusion to this surprize-hit linities series. The insidious plans of the evil Goro are fully revealed as his mechanized horrors sweep across Tokyo to incite a new war with the rest of the world. It's up to Davy Nelson and Japan's greatest flying ace to end this new era of terror before it begins and prevent the deaths of millions.
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Brian Denham, the creator of Steam Queens; artist of Ironman: Hypervelocity, the X-Files and Green Hornet comics; and regular mainstay of the Victorian Secret specials treks into undiscovered steampunk country with Airship Enterprise! Captain Janus Tibbs and her intrepid airship crew are assigned to investigate a distress call from a research vessel. Upon reaching their destination, they encounter a huge field of floating debris-which attacks their scout ships as they navigate through it!
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